04 / Long-term RPG in development

The Skybound Ladder

The Skybound Ladder is Monkweh Studios' big adventure project: an original creature-catching RPG with exploration, starter creatures, quests, type matchups, captures, rank progression, and a mythic climb through the region of Asterfall.

A long-range game world, not a quick prototype.

Skybound is inspired by the feeling of classic handheld adventure RPGs, while using original characters, creatures, story, art, systems, and branding. The current builds already explore wild encounters, capture, party growth, shops, quests, journal progress, bosses, rank gates, and mobile-first controls.

This is expected to be a one-to-two-year build before the game is ready for a polished commercial launch. The honest goal is scale: a warm, adventurous world people can return to.

Creature team

Starter creatures, wild ecology, captures, party and reserve systems, type matchups, XP, and leveling.

World climb

Asterfall uses rank, gates, wardens, rivals, and story trials to make progress feel earned.

Mobile adventure

Touch controls, local saves, audio settings, readable pixel art, and Android wrapping are part of the foundation.

Studio ambition

Skybound is the long-term proof that Monkweh Studios can build beyond utility apps into original worlds.